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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Entities/Tile.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Entities/Tile.cs</h1>  </div>
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<a href="_tile_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Linq;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Text;
<a name="l00005"></a>00005 <span class="keyword">using</span> RRRSRoguelike;
<a name="l00006"></a>00006 <span class="keyword">using</span> RRRSRoguelike.Enums;
<a name="l00007"></a>00007 <span class="keyword">using</span> System.Drawing;
<a name="l00008"></a>00008 <span class="keyword">using</span> RRRSRoguelikeData;
<a name="l00009"></a>00009 <span class="keyword">using</span> RRRSRoguelike.Managers;
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Entities
<a name="l00012"></a>00012 {
<a name="l00013"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">00013</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 <span class="preprocessor">        #region variables</span>
<a name="l00017"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a516855caa20850fdae5fbe79f0e0353d">00017</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <span class="keywordtype">bool</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a516855caa20850fdae5fbe79f0e0353d">Active</a>;
<a name="l00018"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">00018</a>         <span class="keyword">protected</span> TileData TileData = <span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">TileData</a>();
<a name="l00019"></a>00019 <span class="preprocessor">        #endregion</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>    
<a name="l00021"></a>00021 <span class="preprocessor">        #region properties</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023         <span class="keyword">public</span> Point Position
<a name="l00024"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a86897af78d00bad72fa19729a41288e2">00024</a>         {
<a name="l00025"></a>00025             <span class="keyword">get</span> { <span class="keywordflow">return</span> <span class="keyword">new</span> Point(TileData.X, TileData.Y); }
<a name="l00026"></a>00026             <span class="keyword">set</span> { TileData.X = value.X; TileData.Y = value.Y; }
<a name="l00027"></a>00027         }
<a name="l00028"></a>00028 
<a name="l00029"></a>00029         <span class="keyword">public</span> <span class="keywordtype">int</span> X
<a name="l00030"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a8ddf4b00cc709b61518200f982136936">00030</a>         {
<a name="l00031"></a>00031             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.X); }
<a name="l00032"></a>00032             <span class="keyword">set</span> { TileData.X = value; }
<a name="l00033"></a>00033         }
<a name="l00034"></a>00034 
<a name="l00035"></a>00035         <span class="keyword">public</span> <span class="keywordtype">int</span> Y
<a name="l00036"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">00036</a>         {
<a name="l00037"></a>00037             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.Y); }
<a name="l00038"></a>00038             <span class="keyword">set</span> { TileData.Y = value; }
<a name="l00039"></a>00039         }
<a name="l00040"></a>00040 
<a name="l00041"></a>00041         <span class="keyword">public</span> ConsoleColor Color
<a name="l00042"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">00042</a>         {
<a name="l00043"></a>00043             <span class="keyword">get</span> { <span class="keywordflow">return</span> Constants.ColorsDictionary[TileData.ForeColor]; }
<a name="l00044"></a>00044             <span class="keyword">set</span> { TileData.ForeColor = Constants.ColorsDictionary.FirstOrDefault(x=&gt; x.Value == value).Key; }
<a name="l00045"></a>00045         }
<a name="l00046"></a>00046         
<a name="l00047"></a>00047         <span class="keyword">public</span> ConsoleColor Background
<a name="l00048"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ab674ed4ae024eb1f4adb84a6fe13df1a">00048</a>         {
<a name="l00049"></a>00049                 <span class="keyword">get</span> { <span class="keywordflow">return</span> Constants.ColorsDictionary[TileData.BackColor]; }
<a name="l00050"></a>00050             <span class="keyword">set</span> { TileData.BackColor = Constants.ColorsDictionary.FirstOrDefault(x=&gt; x.Value == value).Key; }
<a name="l00051"></a>00051         }
<a name="l00052"></a>00052 
<a name="l00053"></a>00053         <span class="keyword">public</span> <span class="keywordtype">string</span> ImageCharacter
<a name="l00054"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">00054</a>         {
<a name="l00055"></a>00055             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.ImageCharacter); }
<a name="l00056"></a>00056             <span class="keyword">set</span> { TileData.ImageCharacter = value; }
<a name="l00057"></a>00057         }
<a name="l00058"></a>00058 
<a name="l00059"></a>00059         <span class="keyword">public</span> <span class="keywordtype">string</span> Description
<a name="l00060"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#acfb930a2c564fe3837d31891c4280c8a">00060</a>         {
<a name="l00061"></a>00061             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.Description); }
<a name="l00062"></a>00062             <span class="keyword">set</span> { TileData.Description = value; }
<a name="l00063"></a>00063         }
<a name="l00064"></a>00064         
<a name="l00065"></a>00065         <span class="keyword">public</span> <span class="keywordtype">string</span> Name
<a name="l00066"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a59114a4db1e8381f58eeb6ebc6c80ee5">00066</a>         {
<a name="l00067"></a>00067             <span class="keyword">get</span> { <span class="keywordflow">return</span> (TileData.Name); }
<a name="l00068"></a>00068             <span class="keyword">set</span> { TileData.Name = value; }
<a name="l00069"></a>00069         }
<a name="l00070"></a>00070         
<a name="l00071"></a>00071 <span class="preprocessor">        #endregion</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span>
<a name="l00073"></a>00073 <span class="preprocessor">        #region constructors</span>
<a name="l00074"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a4e080a234611722656b07319db2a8e4e">00074</a> <span class="preprocessor"></span>        <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>():base()
<a name="l00075"></a>00075         {
<a name="l00076"></a>00076             Initialize(0, 0);
<a name="l00077"></a>00077         }
<a name="l00078"></a>00078 
<a name="l00079"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a9ace7f2537a9ae56de3e35d13636da6b">00079</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00080"></a>00080             : base()
<a name="l00081"></a>00081         {
<a name="l00082"></a>00082             Initialize(x, y);
<a name="l00083"></a>00083         }
<a name="l00084"></a>00084 
<a name="l00085"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#aa1bae4ff2aafae98b559ae9641e9619a">00085</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(Point point)
<a name="l00086"></a>00086             : base()
<a name="l00087"></a>00087         {
<a name="l00088"></a>00088             Initialize(point.X, point.Y);
<a name="l00089"></a>00089         }
<a name="l00090"></a>00090         
<a name="l00091"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a76f386ecbbd799ca85118842c39172ac">00091</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(Point point, TileData tileData)
<a name="l00092"></a>00092             : base()
<a name="l00093"></a>00093         {
<a name="l00094"></a>00094             
<a name="l00095"></a>00095                 this.TileData = (TileData)tileData.Clone();
<a name="l00096"></a>00096             this.X = point.X;
<a name="l00097"></a>00097             this.Y = point.Y;
<a name="l00098"></a>00098         }
<a name="l00099"></a>00099         
<a name="l00100"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#abba8a4ec39519f139382000a13892dcc">00100</a>         <span class="keyword">public</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a>(<span class="keywordtype">string</span> imageCharacter, ConsoleColor color, Point position)
<a name="l00101"></a>00101         {
<a name="l00102"></a>00102             ImageCharacter = imageCharacter;
<a name="l00103"></a>00103             Color = color;
<a name="l00104"></a>00104             Background = ConsoleColor.Black;
<a name="l00105"></a>00105             Position = position;
<a name="l00106"></a>00106         }
<a name="l00107"></a>00107 
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 <span class="preprocessor">        #endregion</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span>
<a name="l00111"></a>00111 <span class="preprocessor">        #region methods</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span>
<a name="l00113"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#ad68634072d00f673423108fc3e058682">00113</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Initialize(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y)
<a name="l00114"></a>00114         {
<a name="l00115"></a>00115             this.X = x;
<a name="l00116"></a>00116             this.Y = y;
<a name="l00117"></a>00117             ImageCharacter = <span class="stringliteral">&quot;&quot;</span>;
<a name="l00118"></a>00118             Color = Constants.ColorsDictionary[<span class="stringliteral">&quot;White&quot;</span>];
<a name="l00119"></a>00119             Description = <span class="stringliteral">&quot;See Me!&quot;</span>;
<a name="l00120"></a>00120         }
<a name="l00121"></a>00121 
<a name="l00122"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#af2e7b23a5122c0754b79e15f73278c9d">00122</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Move(Point point, <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a> direction, <span class="keywordtype">int</span> distance)
<a name="l00123"></a>00123         {
<a name="l00124"></a>00124 
<a name="l00125"></a>00125             <span class="keywordflow">switch</span> (direction)
<a name="l00126"></a>00126             {
<a name="l00127"></a>00127                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.N:
<a name="l00128"></a>00128                     TileData.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a10f490fcfeae845ca890b39e032ca1aa">Y</a> -= distance;
<a name="l00129"></a>00129                     <span class="keywordflow">break</span>;
<a name="l00130"></a>00130                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.S:
<a name="l00131"></a>00131                     TileData.Y += distance;
<a name="l00132"></a>00132                     <span class="keywordflow">break</span>;
<a name="l00133"></a>00133                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.E:
<a name="l00134"></a>00134                     TileData.X += distance;
<a name="l00135"></a>00135                     <span class="keywordflow">break</span>;
<a name="l00136"></a>00136                 <span class="keywordflow">case</span> <a class="code" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>.W:
<a name="l00137"></a>00137                     TileData.X -= distance;
<a name="l00138"></a>00138                     <span class="keywordflow">break</span>;
<a name="l00139"></a>00139             }
<a name="l00140"></a>00140         }
<a name="l00141"></a>00141 
<a name="l00142"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#afac6a7563b6c3157cfe46668ee13ffd0">00142</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> Kill(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html" title="base class for all living entities">Creature</a> creature)
<a name="l00143"></a>00143         {
<a name="l00144"></a>00144             creature.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_creature.html#a05e484cd835df4c17fe8ad1f4af05163">Hits</a> = 0;
<a name="l00145"></a>00145         }
<a name="l00146"></a>00146 
<a name="l00147"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a34211a6b1e52d06ac10566a9f4744706">00147</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> IsVisuallySimilar(<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html">Tile</a> tile)
<a name="l00148"></a>00148         {
<a name="l00149"></a>00149             <span class="keywordflow">if</span> (tile != null)
<a name="l00150"></a>00150             {
<a name="l00151"></a>00151                 <span class="keywordflow">if</span> (this.Color == tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a27f22108c1b02060a7bc36d0e4c99ce8">Color</a> &amp;&amp; <span class="keyword">this</span>.ImageCharacter == tile.<a class="code" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a501bdf83e347dba35803f928e0980c3c">ImageCharacter</a>)
<a name="l00152"></a>00152                     <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00153"></a>00153             }
<a name="l00154"></a>00154             <span class="keywordflow">else</span>
<a name="l00155"></a>00155             {
<a name="l00156"></a>00156                 <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00157"></a>00157             }
<a name="l00158"></a>00158             <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00159"></a>00159 
<a name="l00160"></a>00160         } 
<a name="l00161"></a>00161 <span class="preprocessor">        #endregion</span>
<a name="l00162"></a>00162 <span class="preprocessor"></span>
<a name="l00163"></a>00163     }
<a name="l00164"></a>00164 }
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